// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef TEST_ANIM_H
#define TEST_ANIM_H

namespace TEST_Anim
{
	enum
	{
		RUN           = 0,
		WALK          = 1,
		WAIT          = 2,
	
	};
}

#endif  // #ifndef LM_ANIM_H